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161. Carrier / Dread buff - in Player Features and Ideas Discussion [original thread]
Quote: Incorrect. Supercarrier peak DPS is 12500 (Nyx with max skills + 5x DCU.) All four dreads can be configured to tank > 13k DPS easily. One on one, a dread will chew through an armor-buffered supercarrier while tanking the F/B damag...
- by Space Pinata - at 2010.12.24 04:43:00
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162. Carrier / Dread buff - in Player Features and Ideas Discussion [original thread]
As a rule super carriers should be like dreads and titans, if they are without a support fleet they die. Says who? Carriers -are- the support caps. Dreads/Titans are big mobile weapons. Carriers are logistics/support. If supercarriers are c...
- by Space Pinata - at 2010.12.22 07:32:00
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163. Carrier / Dread buff - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 22/12/2010 03:25:31 Edited by: Space Pinata on 22/12/2010 03:23:40 Originally by: Furb Killer @Pinata, so you say everyone should fly supercarriers (and use macros to buy new ones). More expensive should...
- by Space Pinata - at 2010.12.22 03:23:00
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164. Eve could have been great - in EVE General Discussion [original thread]
I stopped reading when the troll implied that people with isk/power don't pay for their subscriptions. PLEX are magic~~
- by Space Pinata - at 2010.12.21 07:28:00
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165. Special reason for identifying sellers in the market - in Player Features and Ideas Discussion [original thread]
Old idea is old. And just as stupid as ever. ITT: You think you can trace the orange juice you buy at a grocery store back to the person who grew the oranges. All this would do is make the process of selling more tedious for everyone.
- by Space Pinata - at 2010.12.21 07:04:00
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166. Carrier / Dread buff - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 21/12/2010 06:49:29 I am sorry for bringing up the Vexor -> Ishtar analogy, it's not really valid. Supercarriers are not tech2 carriers, but a larger class of ship entirely. It's more like comparing the Vexor ...
- by Space Pinata - at 2010.12.21 06:46:00
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167. THIS JUST IN!!!!! MACRO RATTING/MINING/MARKETING/ETC/ETC IS LEGAL!!!!! - in EVE General Discussion [original thread]
ibtl
- by Space Pinata - at 2010.12.20 06:10:00
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168. Carrier / Dread buff - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 20/12/2010 04:45:48 Edited by: Space Pinata on 20/12/2010 04:45:14 Originally by: Catheryn Martobi Originally by: Lord Rapture so basically, you want to **** supercaps with significantly less "ris...
- by Space Pinata - at 2010.12.20 04:44:00
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169. Carrier / Dread buff - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 20/12/2010 03:29:26 Edited by: Space Pinata on 20/12/2010 03:28:30 ITT: People think the individual matters in blob wars. It's all about grand strategy and economy. Whoever can crank out more warships, and fiel...
- by Space Pinata - at 2010.12.20 03:26:00
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170. macro magnates are back - in EVE General Discussion [original thread]
u mad?
- by Space Pinata - at 2010.12.20 02:41:00
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171. Dying eve is dying - in EVE General Discussion [original thread]
Hey guyz I made a game and it crashes like 5x a year this is a worse track record than any other game whatsoever
- by Space Pinata - at 2010.12.20 02:20:00
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172. Nice Patch, nice Dev. but ...... - in EVE General Discussion [original thread]
I like the whining. CCP fixes server, players bring more, continue whining. The amount of people we can get in one battle is 50-100% of an entire -server- on another MMO. For instance, try to picture a 200v200 fight somewhere in WoW. I bet t...
- by Space Pinata - at 2010.12.20 02:17:00
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173. Just for the record, I'm training slower now - in EVE General Discussion [original thread]
Edited by: Space Pinata on 17/12/2010 11:14:54 Quote: It's not the end of the world, but removing the learning skills amounts to an SP Welfare program, giving training time boosts to people who didn't earn it and don't deserve it. ...
- by Space Pinata - at 2010.12.17 11:13:00
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174. The RamBlade (a ship made to run into stuff) - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 17/12/2010 10:21:45 This is the dumbest idea I have ever read. ...But I like it. +1. You'd need various classes. Some for anti-battleship work, etc. Maybe instead of just structure=damage you instead have to...
- by Space Pinata - at 2010.12.17 10:19:00
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175. EVE, Morality, Etc. - in EVE General Discussion [original thread]
Originally by: Istvaan Shogaatsu Lots of things Thanks for replying, it's interesting to see someone put thought into the matter. I don't really feel bad about blowing up another player, but say, when a declared war causes an entire...
- by Space Pinata - at 2010.12.17 07:51:00
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176. EVE, Morality, Etc. - in EVE General Discussion [original thread]
Some pretty interesting responses. I guess it (for most people) comes down to whether or not you see ganking another player as harmful to that player. I would say it is, myself, just because you have whatever objective you had in the game ruined...
- by Space Pinata - at 2010.12.17 00:00:00
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177. Just for the record, I'm training slower now - in EVE General Discussion [original thread]
Originally by: Whitehound Originally by: Tippia Good to know that you still see things my way, even though you don't like it. I would need to be blind to see things your way. When I just see you on the forum quoting each of my ...
- by Space Pinata - at 2010.12.16 23:36:00
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178. No more insta undock ! - in EVE General Discussion [original thread]
Originally by: Tres Farmer Edited by: Tres Farmer on 16/12/2010 12:35:41 Originally by: Wiki Leaks Make things orbit. Even 1 metre per minute is plenty. Then you can bring make warp to 15km without any bookmarks being useful. ...
- by Space Pinata - at 2010.12.16 13:22:00
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179. Learning 'nerf' workaround - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 16/12/2010 13:11:59 I came up with a brilliant plan for those still feeling hurt by the learning changes. Simply put 2400 SP per day into whatever skill you're training. [From the refunded 5m SP] That's 100/hour...
- by Space Pinata - at 2010.12.16 13:05:00
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180. Just for the record, I'm training slower now - in EVE General Discussion [original thread]
Originally by: AterraX Originally by: Zverofaust Edited by: Zverofaust on 15/12/2010 19:37:11 From what I remember it will take several years of constant training before the amount of SP you've "lost" due to this change catches...
- by Space Pinata - at 2010.12.16 13:02:00
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